you'll have a cantrip for every situation, cause you'll have 11 by level 20, of which 3 can be from any class you want (so you could have guidance from cleric if you wanted it, it's universally useful) you'll have 2 level 2 spell slots that return on a short rest, any ritual spell you can find (to fill that void in the sorcerer), your other invocation's bonus, detect thoughts from goo warlock and 17 levels of sorcerer, which means you'll have access to level 9 sorcerer spells, the maximum amount of metamagic you can have at a time and basically all the best shadow sorcerer stuff, obscene amounts of cantrips and 17 sorcery points. then after that, just level the rest as sorcerer. if you're gonna be using eldritch blast a lot, "Agonizing Blast" is a good one, if not, "Mask of Many Faces" is always really useful in an RP heavy setting, "Aspect of the Moon" is useful if you have high enough wisdom to want to be the lookout and "Armor of Shadows" is pretty thematic and essentially means your ac is 13+dex at all times. If it's a shadow sorcerer with a warlock dip, then have level 1 be sorcerer, then 2,3 & 4 be goo warlock, taking pact of the tome, and the "Book of Ancient Secrets" invocation along with something that fits well with what you're going for. Personally, i'd recommend Shadow Sorcerer with the GOO dip, but there's options for all 3. That sounds about right to me.Well are you thinking of it being Shadow sorcerer with a warlock dip, GOO Warlock with a shadow sorcerer dip or a combination of both? It simply enhances your survivability in the close fight by making your target take its next attack with Disadvantage. I also like the fact that the cantrip itself deals no additional damage. Creatures that are immune to poison are immune to the effects of this spell.ĭesign Note: Getting the full effect here requires both a hit with a weapon and a failed saving throw by the target, which is why I decided not to make this a concentration spell-you can still use it in conjunction with Hex. Creatures that have poison resistance make this save with Advantage. The next time you hit with that weapon, the target must succeed on a Constitution saving throw or become poisoned until the end of your next turn. the blade of a short sword or the tip of a crossbow bolt. This weapon must be capable of dealing either slashing or piercing damage, i.e. You coat the blade or point of one weapon that you are holding with a nauseating eldritch poison. We are therefore creating an option that requires the same level of commitment to attain the same approximate efficacy. The concept here is that it costs both a cantrip and an invocation to make Eldritch Blast a badass power. Let's try one more and actually use the Warlock class features this time. It doesn't even get close to addressing the issues in the Warlock's class design that make Eldritch Blast the overwhelmingly best thing in that class. There's also not anything that explicitly ties it to the Warlock archetype. This, by the way, is not necessarily a melee build. Your best bet is to make the Rapier your Pact Blade at 3rd level, giving you almost as much damage as you could get with Eldritch Blast: 1d8 + 3 = 7.5 pts/round.īut now we're back to missing a reason to get into the close fight. This means taking some different invocations and making Dexterity your second best ability. More probably, you want a character who can fight close but who doesn't have to, who has a survivable Armor Class to go with his or her other melee-based tricks. That is not good for a character who specializes in the getting into the close fight. But the cost of doing that is that it leaves you with an at best average AC (because you've had to make DEX your dump stat), and this in turn leaves you with distinctly sub-optimal survivability. This gives you 2d6 + 3 = 10 points of damage on average per round. Okay, maybe you can make a Dragonborn or Half-Orc Warlock, give yourself a 16 strength, and make your Pact Blade a Greatsword, but that's pretty much your only option to go another way with it.
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